i once experienced a game not working after "upgrading". however, i have not bought a game in many years without playing the current full version for a few hours first. ![]() i do buy many games and almost all of them are indi games. have my heartfelt thanks for making it possible this way. im waaaay to german for that ***.Īnyhow, me too! is it okay to keep that old key in my registry though? it seems to be working fine and i am reaaaaly lazy.Īnyway. Can't really imagine what the downsides would be, other than risking a poor overall review rating, which would seem unlikely given how passionate people are about this one.Not going to make a tasteless joke about sseth nose for how to do buisiness now. Upsides? Downsides? Really odd, in this day and age, to sell your game directly rather than through a platform that boasts 100's of millions of active players every month. Yep, it was this very (vague) wording on their FAQ that led me to post my question. However, that’s too many ifs to make a promise, so I would recommend assuming “no Steam key” for any purchasing decision made now. If the game ends up on Steam, and if Valve still allows developers to generate keys for this purpose, then I’d like to get keys to existing players. It’s a complicated decision for various reasons – there are upsides and downsides, and it’s not something you can easily try and then back out of. Putting the game on Steam is something I want to look at when the game is more or less “done”. Quoting: Craggles086Will it be on Steam / will I get a Steam key later if I buy it now? This gives you an idea into how deep the game goes, considering the many things you need to think about during ship to ship combat. ![]() If you want a look at some of the fun combat side of it, here's a quick walk-through of the basic tutorial. It has some of the absolutely coolest looking spaceships in any 2D space game. It's the combat and the ship design that really pulls you in though, it's just awesome. This is easily one of my favourite indie games, it's been something I've personally followed since around 2011 and it was a personal purchase too because even back then it was impressive. Ship AI and combat balance/gameplay improvements.Incorporate automated ships into your fleet.Take on many new types of bounties, choosing the challenge level you want.Build relationships with contacts and gain new opportunities.Improve your colonies using lost technology. ![]() Raid the core worlds for what you need using a targeted raid system.Customize your playthrough – mentor officers, specialize colonies, make permanent alterations to ships, and more.Make playstyle-altering choices using a revamped skill system.Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship.Complete story missions and uncover some of the mysteries of the Sector.Here's just a small slice of what's new in the 0.95a release: The gameplay carefully mixes together RPG mechanics, open-world exploration, tactical and exciting space combat with lots of ship and weapon variety and economics. Starsector, originally named Starfarer, is an absolutely brilliant top-down 2D open-world space game that's been going for years and a huge new release is finally out.
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